Add multiple Levels

This commit is contained in:
David96 2021-01-05 12:26:57 +01:00
parent 9daa9af2e9
commit 027a18ac06
2 changed files with 46 additions and 12 deletions

View File

@ -5,9 +5,9 @@ public class Bird
private final Rectangle _rect;
private double _speed;
public Bird(GameScreen game)
public Bird(GameScreen game, String color)
{
_rect = new Rectangle(20, 20, 20, 20, "cyan", true);
_rect = new Rectangle(20, 20, 20, 20, color, true);
game.addDrawable(_rect);
}
@ -28,6 +28,11 @@ public class Bird
_speed = -JUMP_SPEED;
}
public void setColor(String color)
{
_rect.setColor(color);
}
public Rectangle getRect()
{
return _rect;

View File

@ -4,6 +4,32 @@ import java.util.ArrayList;
class GameScreen implements LinearColorAnimator.AnimationListener
{
private static class Level
{
public String birdColor, birdColorTransition;
public String obstacleColor, obstacleColorTransition;
public Color backgroundColor;
public Level(String bird, String birdTrans, String obst, String obstTrans, Color bg)
{
birdColor = bird;
birdColorTransition = birdTrans;
obstacleColor = obst;
obstacleColorTransition = obstTrans;
backgroundColor = bg;
}
}
private final static ArrayList<Level> LEVELS = new ArrayList<Level>();
static
{
LEVELS.add(new Level("cyan", "cyan", "schwarz", "schwarz", Color.WHITE));
LEVELS.add(new Level("weiss", "grau", "weiss", "grau", Color.BLACK));
LEVELS.add(new Level("orange", "rot", "orange", "rot", Color.RED));
LEVELS.add(new Level("cyan", "orange", "cyan", "orange", Color.BLACK));
};
// Time in seconds until new level is reached
// You might wanna set that to 3 or so to enjoy more rapid color changes
private final static int LEVEL_TIME = 10;
private final List<Drawable> _drawables;
@ -17,10 +43,11 @@ class GameScreen implements LinearColorAnimator.AnimationListener
public GameScreen()
{
_drawables = new ArrayList<Drawable>();
_backgroundAnimator = new LinearColorAnimator(Color.BLACK, Color.WHITE, 1, this);
_backgroundAnimator = new LinearColorAnimator(Color.BLACK, LEVELS.get(0).backgroundColor, 1, this);
_backgroundAnimator.start();
_bird = new Bird(this);
_bird = new Bird(this, LEVELS.get(0).birdColor);
_world = new World(this);
_world.setObstacleColor(LEVELS.get(0).obstacleColor);
_totalTime = 0;
_try = 1;
}
@ -40,12 +67,12 @@ class GameScreen implements LinearColorAnimator.AnimationListener
if (_totalTime / (LEVEL_TIME * 1e3) > _level + 1)
{
++_level;
// Would be nice to add some more levels with different colors
if (_level == 1)
if (_level < LEVELS.size())
{
_world.setObstacleColor("grau");
_backgroundAnimator.setStart(Color.WHITE);
_backgroundAnimator.setEnd(Color.BLACK);
_world.setObstacleColor(LEVELS.get(_level).obstacleColorTransition);
_bird.setColor(LEVELS.get(_level).birdColorTransition);
_backgroundAnimator.setStart(LEVELS.get(_level-1).backgroundColor);
_backgroundAnimator.setEnd(LEVELS.get(_level).backgroundColor);
_backgroundAnimator.start();
}
}
@ -60,12 +87,13 @@ class GameScreen implements LinearColorAnimator.AnimationListener
_totalTime = _level = 0;
_bird.reset();
_world.reset();
_bird.setColor(LEVELS.get(0).birdColor);
// If the background is currently not white, smoothly animate it back
if (_backgroundAnimator.getCurrentColor().getRGB() != Color.WHITE.getRGB())
{
_backgroundAnimator.setStart(_backgroundAnimator.getCurrentColor());
_backgroundAnimator.setEnd(Color.WHITE);
_backgroundAnimator.setEnd(LEVELS.get(0).backgroundColor);
_backgroundAnimator.start();
}
}
@ -73,9 +101,10 @@ class GameScreen implements LinearColorAnimator.AnimationListener
public void onAnimationFinished()
{
if (_backgroundAnimator.getEnd().getRGB() == Color.BLACK.getRGB())
if (_level < LEVELS.size())
{
_world.setObstacleColor("weiss");
_world.setObstacleColor(LEVELS.get(_level).obstacleColor);
_bird.setColor(LEVELS.get(_level).birdColor);
}
}