yes, this "state machine" should be realized by a gamescreen and introscreen class. Should be 2 commits, but untangling it is a bit hard
269 lines
6.8 KiB
Java
269 lines
6.8 KiB
Java
import java.lang.reflect.Field;
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import java.util.ArrayList;
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import java.util.List;
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import java.awt.event.KeyListener;
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import java.awt.event.KeyEvent;
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import javax.swing.JFrame;
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class Manager implements KeyListener
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{
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enum States
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{
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INTRO,
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GAME
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}
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private final String USAGE =
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"------------------------------\n" +
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"Simple version of Flappy Bird\n" +
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"Press SPACE to jump!\n" +
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"------------------------------\n";
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private final List<Drawable> _drawables;
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private Bird _bird;
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private Welt _welt;
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private States _state;
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private boolean _introDrawn;
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public Manager()
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{
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_drawables = new ArrayList<Drawable>();
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Turtle turtle = new Turtle();
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turtle.setzeGeschwindigkeit(10);
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JFrame fieldValue = new JFrame();
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// Modifying Turtle.java is forbidden so use reflection to get the JFrame and add
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// a KeyListener lol
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try
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{
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Field frameField = TurtleWelt.class.getDeclaredField("_frame");
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frameField.setAccessible(true);
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fieldValue = (JFrame) frameField.get(TurtleWelt.globaleWelt);
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fieldValue.addKeyListener(this);
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}
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catch (Exception ex)
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{
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System.out.println("Reflection hack failed");
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System.exit(-1);
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}
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System.out.print(USAGE);
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//startGame();
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_state = States.INTRO;
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long lastNanos, elapsed;
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long total = 0;
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lastNanos = System.nanoTime();
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while (true)
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{
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elapsed = System.nanoTime() - lastNanos;
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total += elapsed;
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lastNanos = System.nanoTime();
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switch (_state)
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{
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case GAME:
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updateGame(elapsed * 1e-6d);
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drawGame(turtle, elapsed * 1e-6d);
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break;
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case INTRO:
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drawIntro(turtle);
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// Start game after 4 seconds
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if (total > 4e9)
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{
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startGame();
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}
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break;
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}
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// Try to achieve approximately 60 FPS (1000ms / 60 FPS = 16.666ms)
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int missingMs = (int)(16 - (System.nanoTime() - lastNanos) * 1e-6d);
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if (missingMs > 0)
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{
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try
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{
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Thread.sleep(missingMs);
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} catch (Exception e) {}
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}
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}
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}
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private void goTo(Turtle t, int x, int y)
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{
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t.hinterlasseKeineSpur();
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t.geheZu(x, y);
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t.hinterlasseSpur();
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}
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private void drawIntro(Turtle t)
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{
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if (!_introDrawn)
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{
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_introDrawn = true;
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// F
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goTo(t, 100, 100);
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t.setzeGeschwindigkeit(1);
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t.setzeRichtung(180);
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t.geheVor(50);
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t.setzeRichtung(90);
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t.geheVor(50);
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t.setzeRichtung(0);
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t.geheVor(40);
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t.setzeRichtung(180);
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t.geheVor(40);
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t.setzeRichtung(90);
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t.geheVor(50);
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// L
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goTo(t, 110, 100);
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t.setzeRichtung(90);
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t.geheVor(100);
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t.setzeRichtung(0);
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t.geheVor(50);
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// A
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goTo(t, 170, 200);
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t.setzeRichtung(-90);
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t.geheVor(100);
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t.setzeRichtung(0);
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t.geheVor(50);
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t.setzeRichtung(90);
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t.geheVor(50);
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t.setzeRichtung(180);
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t.geheVor(50);
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t.geheVor(-50);
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t.setzeRichtung(90);
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t.geheVor(50);
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// PP
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goTo(t, 230, 200);
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for (int i = 0; i < 2; ++i)
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{
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t.setzeRichtung(-90);
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t.geheVor(100);
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t.setzeRichtung(0);
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t.geheVor(50);
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t.setzeRichtung(90);
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t.geheVor(50);
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t.setzeRichtung(180);
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t.geheVor(50);
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goTo(t, 290, 200);
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}
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// Y
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goTo(t, 350, 100);
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t.setzeRichtung(90);
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t.geheVor(50);
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t.setzeRichtung(0);
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t.geheVor(25);
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t.setzeRichtung(90);
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t.geheVor(50);
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t.geheVor(-50);
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t.setzeRichtung(0);
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t.geheVor(25);
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t.setzeRichtung(-90);
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t.geheVor(50);
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// B
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goTo(t, 50, 210);
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t.setzeRichtung(90);
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t.geheVor(100);
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t.setzeRichtung(0);
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t.geheVor(50);
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t.setzeRichtung(-90);
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t.geheVor(50);
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t.setzeRichtung(180);
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t.geheVor(50);
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t.geheVor(-40);
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t.setzeRichtung(-90);
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t.geheVor(50);
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t.setzeRichtung(180);
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t.geheVor(40);
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// I
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goTo(t, 110, 210);
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t.setzeRichtung(90);
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t.geheVor(100);
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// R
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goTo(t, 170, 310);
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t.setzeRichtung(-90);
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t.geheVor(100);
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t.setzeRichtung(0);
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t.geheVor(40);
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t.setzeRichtung(90);
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t.geheVor(50);
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t.setzeRichtung(180);
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t.geheVor(40);
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t.geheVor(-50);
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t.setzeRichtung(90);
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t.geheVor(50);
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// D
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goTo(t, 235, 210);
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t.geheVor(100);
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t.setzeRichtung(0);
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t.geheVor(-5);
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t.geheVor(50);
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t.setzeRichtung(-90);
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t.geheVor(100);
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t.setzeRichtung(180);
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t.geheVor(50);
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t.setzeGeschwindigkeit(10);
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}
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}
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private void startGame()
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{
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_state = States.GAME;
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_bird = new Bird(this);
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_welt = new Welt(this);
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}
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private void updateGame(double elapsed)
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{
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_bird.update(elapsed);
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_welt.update(elapsed);
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if (_welt.checkCollision(_bird.getRect()) ||
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_bird.getRect().getY() + _bird.getRect().getHeight() > TurtleWelt.HEIGHT)
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{
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_bird.reset();
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_welt.reset();
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}
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}
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private void drawGame(Turtle turtle, double elapsed)
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{
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TurtleWelt.globaleWelt.bildschirmEinfaerben(255, 255, 255);
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for (var d : _drawables)
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{
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d.draw(turtle, elapsed);
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}
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}
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public void addDrawable(Drawable d)
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{
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_drawables.add(d);
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}
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public void keyPressed(KeyEvent e)
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{
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if (e.getKeyCode() == KeyEvent.VK_SPACE)
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{
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_bird.jump();
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}
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else if (e.getKeyCode() == KeyEvent.VK_ESCAPE)
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{
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System.exit(0);
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}
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}
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public void keyReleased(KeyEvent e) {}
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public void keyTyped(KeyEvent e) {}
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}
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